Tuesday, August 18, 2009

But can they transfer it to real life? Post from 6/13/09

Just read some of Gee’s book, “What Video Games Have to Teach Us About Learning and Literacy,” (2003) and I’m becoming fascinated with this topic. I think I will soon be playing video games. In the meantime, I still want to discover how does the student (i.e. player) take what he’s learned from the video game and apply it to real life? Gee. Prensky, and Arnseth have lots of wonderful, positive news to share about the benefits of well-designed video games but there seems to be a lack of research on video games as tranformative learning tools. Where Gee says, “…video games are powerful learning devices for shaping identities” (2003, p. 200), he also wonders how the “…prospective identity can possible transform the player’s hopes, values and fears” (2003, p. 201).

If we look to how the military uses video gaming to train soldiers we may find proof of video gaming as a transformative learning tool. I will have to look into research on the military’s findings if there are any. Does anyone have insight on this topic?

No comments:

Post a Comment